wait, what the hell is that? Anyway, looks like an icepick of some kind brings you to your end, and the only way to save yourself is to somehow prevent anyone from being able to hide behind that tree. Dana wanted to return your lighter and your pretty red stone. Return to the present to "learn what it means to change the past." There's nothing special to do in this time, so just run behind the bar. Oops, guess inhaling smoke is on the list of "don'ts" when you're trying to avoid dying. After receiving the Egg Ornament return to the fire and agree to go inside and try to help. Refuse to do so, then return to the Square and walk up to the street performer again. Go talk to the boy, who will ask you to save his grandfather, trapped inside. There are a few people around town that will direct you towards the bar, but you might as well go straight there and see there's a fire burning. Congradulations! You've cheated death for the first time!Īfter speaking with the Fortune Teller again and discovering that all you're efforts only gave you another half hour, Eike will be back in your control. Run straight to the street performer in the Square. Be warned, coming in contact with yourself merits a Game Over, but, in my opinion, seeing the consequences makes future game events revolving around the same idea more exciting.Īnyway, as soon as your Digipad lights up you can go back to the present. Also for fun, go back to Cafe Sonne and see yourself sleeping at the table. If you want, go see the Fortune Teller and learn about her incredibly abilities to tell whether you are in your own time or not. Talk to each of them to secure a big crowd at your time of death. Find the Old Lady, the Mother, and the Daughter who are wandering the streets around the Square. Always try and keep a surplus of these, and every time you discover a new age find out where they are (they respawn in the same places whenever you return, but each time period has different "spawn spots"). So you're Digipad fires up, but first grab that Energy Unit (EU from now on) right across from the House. OK, so you don't have too much time before "the fated hour." Keep in mind that you can return to see the Fortune Teller during any chapter to find out the next "fated hour," but it is only required to see her during the Prologue, Chapter 1, and endings A and B. Go to the Former Alchemist's House and talk to the Fortune Teller. maybe you should talk to someone about all this craziness. Leave the cafe, you'll check your watch again. You'll meet Dana, who becomes an important character shortly. You begin back in the Cafe Sonne, the place you had just walked out of before meeting your demise. Once you're ready, walk out the door back into the living world. Listen to everything that Homonculus has to tell you, then pick up the Digipad once it drops down and learn how to use it. Experiment!Īfter watching our hero, Eike Kusch, get stabbed in the back, you'll find yourself in a strange room surrounded by darkness, that appears to be on the top of some large structure. Have fun and explore! There are a lot of cool things that can be done in early ages that affect later ones. Personal suggestion, try to get the game endings in ascending order, starting with E, which is by far the most disappointing, and working up to A, where all is revealed. Basically it means you took too long to get from one event to the next, so next time through, now that you know what you're doing, just move faster. Homonculus might say something about "destiny getting too tangled up." Don't worry about this. Sometimes you'll get a Game Over and you won't know why. Traveling randomly to available ages wastes Energy Units and can lead to frustration. If you don't know what do to or where to go, check your Notebook and try to think it through. Keep a surplus of Energy Units and, more importantly, find out where they spawn in each age. ![]() ![]() I advise to explore the game and experiment first, and if you're really stuck or want to know how to get a specific ending, consult here. I've tried to include some interesting things you'll encounter over the course of the game, but for the most part this is a bare-bones guide that will simply get you through the game, to the various endings. Shadow of Destiny is an extraordinary adventure game because it has so many optional actions and conversations available to the player. If you know of differences contact me or add an appendix to the end of this walkthrough. ![]() I have not played the PC version, so I am not aware if there are any differences. This walkthrough is for the PS2 version of Shadow of Destiny. It is totally accurate, but please excuse if I come off as a weirdo. (Editor's note: I was in the 10th grade when I wrote this walkthrough.
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